Suite of tools for working with imported map data to generate buildings and stepped terrains.
Turn loose geometry into groups
Select all outer edges of selected geometry
Generate Surfaces from curves by Lofting and Skinning
Adds face on X Y plane in selected groups or components. Useful for imported 2D drawings to better see their position in 3D space.
When cuts that aren't flat are desired the model can be manually divided into groups representing each side of the cuts. This script helps putting the cut geometry on its own layer so it can be hidden when the model as a whole is shown.
Deletes both the selection and all its bounding edges that doesn't bind anything else.
Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Remove all sections in model, similar to how Edit > Delete Guides remove the guides. Useful when a lot of temporary sections are used.
Adds volume to a terrain by adding an arbitrary depth.