A tool to create and edit nonrational and rational Bézier triangle surfaces.
Explodes all groups and components in model
Collection of camera and viewport related tools.
Turn loose geometry into groups
Select all outer edges of selected geometry
Context menu access to component properties.
Replace group or components while preserving position and scale.
Converts selected edges to construction lines.
Allows copying groups and components along the curve/edge sequence path.
Generate Surfaces from curves by Lofting and Skinning