Creates every possible face that can be created from the edges in the current selection or in the whole active drawing context when there is nothing selected. Runs recursively on groups and components.
Set fog start and end distances precisely from points in model or custom lengths.
Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Finds groups and components only containing one layer, resets content to Layer0 and assign layer to container instead.
Moves the camera to look at the same object from the opposite side.
Saves all materials in model to external file so they can be added to another model. Useful to get all materials from master model into sub models for smaller parts.
Pan camera precisely using inference.
Add all boolean rendering options to menu. Can be used to create custom shortcuts for e.g. toggling endpoints or color by layer.
Tells what height current view should be displayed at to be to a given scale in a given plane.
Remove all sections in model, similar to how Edit > Delete Guides remove the guides. Useful when a lot of temporary sections are used.