Create bezier surfaces from bezier patches.
Collection of camera and viewport related tools.
Replace group or components while preserving position and scale.
Adds face on X Y plane in selected groups or components. Useful for imported 2D drawings to better see their position in 3D space.
Rotate entities freely around point. Fast rotation in 3 dimensions. Snap to edge from radius.
Saves the camera position in just 2 clicks so it can be retrieved later. Works between models. Perfect for version comparison for instance.
Toggle whether ruby console should be open on start. Opens before most other other script runs.
When cuts that aren't flat are desired the model can be manually divided into groups representing each side of the cuts. This script helps putting the cut geometry on its own layer so it can be hidden when the model as a whole is shown.
Move all vertices inside selected group/component by letting the old X represent a radius and old Y an angle. Useful for creating spiral shapes.
Toggle whether edges should break or not when drawn edge intersect another edge.