VR Sketch
Virtual Reality viewer/editor using HTC Vive
VR Sketch

VR Sketch is a tool for editing and visualizing architectural models from SketchUp in virtual reality. The current setup requires HTC Vive with SteamVR installed.

The download here is a trial that works for 2 weeks. Then a paid version is needed, with another 2 weeks for free. Full satisfaction guaranteed. The present version lets you view and edit directly in VR and should work on large models. The link from SketchUp files is immediate and one should be able to edit both on the monitor and in the VR at the same time.

The present version does not aim for photo realism and instead focuses on having a cartoonish but well performing mode that lets you edit SketchUp files 100s of megabytes in size.

The current version has been improved to work on large models. It also has tons of bugfixes. Additionally, we're working on:

* collaboration

* voice control

* revit support

* layers

For more information on how to use it, please see our website


Works great!... it's a perfect combination with Sketchup free 2017.

When do you plan to release the new version for sketchup 2018? I supppose it will only work with Sketchup pro 2018 since the free version is now web-based?

Yes, it'll only work with Pro. I will test Sketchup Pro 2018 for the new version, which is coming in a few days.

Great! Really looking forward to this new version... keep me posted!

Can you do a Mac version

Hi Joachim

Can you have a VR headset for mac?

Eric R's picture

I would like to test a Mac version,
(I'm running a HTC Vive on MacBook Pro and Radeon 580 eGfx / Steam VR)

Ok, I'll see if I can get this going. I don't have a macbook with that high graphics card, but maybe we can compile it anyway.

Eric R's picture

I would like to test a Mac version,
(I'm running a HTC Vive on MacBook Pro and Radeon 580 eGfx / Steam VR)

This is awesome, I've been trying to get my model to correctly import with textures into Unity for ages so I could walk around my remodel sketch, but this makes it so simple to do right in SketchUp I can't believe I wasted all that time.

Furthermore it's so wonderful to be able to do small changes (and likely even large changes!) without leaving VR and see the results instantly. Thanks for building this!

Andy L.'s picture

Hi, Any chance of a version for the Oculus Rift please?

Hi Andy.

Supporting oculus rift is on our todo list. Since this is a beta, we're aiming at providing full experience on HTC Vive first. If you want to help us or have a contract to prioritize this work, please get in touch under the official email.

Best regards,
Maciej Fijalkowski

This is really great. The transition from the warehouse to the skybox is especially elegant, and I love the way you can keep scaling way past 1:1.

The one problem I have is not knowing when you're at 1:1. Given that you're using physical gestures to get there, it would be fantastic if there were a haptic hit from the controllers when you're there.

The Vive has an especially tuneable response, making it possible to smoothly shift from light vibration to strong. If getting close to 1:1 triggered slight feedback which intensifies until you hit it, then decreases as you go past would make finding actual size something you could literally do with your eyes closed, not unlike the way you can tune a guitar string by ear.

Hope this helps.

Thanks for the comments! We could add haptic feedback, or (and?) visual feedback: e.g. drawing a line that connects the two controllers with the scaling factor written near it.

For now, note that teleporting always forces a 1:1 factor; it's not exactly "feedback", but on some kinds of models like big houses, it is enough.

Adding to the haptic feedback discussion:

Do you also plan to add haptic feedback to snapping? In my humble opinion, it would help a great deal to have some kind of feedback other than only visuals when e.g. I create a rectangle and switch from snapped creation mode to smooth creation mode (if I change the angle to anything else than 90° for example) and vice-versa.


This is a really good point. I will look into it now :-)

Works great, Having some textures not load in

I am finding situations where the textures are indeed not correctly placed. The fix is not completely obvious because SketchUp lies about the texture placement in one case, so we need to somehow detect if we're in that case and fix it manually. But it will be fixed in the next version.

Hi Kevin.

Can you send me the model that does not load? Would be happy to help. Fijal at baroquesoftware dot com

648 users
37.95 MB
VR Sketch (1.1); March 7, 2018
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