FredoTools groups a number of my standalone plugins. By delivering them as a single package, it reduces the footprint on Sketchup and avoids individual installation of each plugin:
The main characteristics of FredoTools are:
- Single folder in the Plugins directory (Fredo6_FredoTools)
- Single menu entry (by default in Tools > Fredo Tools > ….)
- Single contextual menu
- Single toolbar, with control of the icons displayed
- Quick Launcher
- Also, only a small part of the plugins is loaded at Sketchup startup (only the menus). The rest of the code is loaded the first time you launch the plugin
You can get more information and documentation on the Home Page for FredoTools on Sketchucation .
Requirements
IMPORTANT: Requires you also install LibFredo6.
Installation
FredoTools, like my other plugins, is hosted on Sketchucation. Sketchucation is a Community site entirely dedicated to Sketchup. It includes an ExtensionStore of 800+ plugins, as well as a quite rich Discussion Forum about Sketchup and a Gallery. Registering on Sketchucation is FREE.
IF YOU ARE NOT FAMILIAR WITH LIBFREDO6 INSTALLATION OR WITH SKETCHUCATION, it is advised to watch the video "LibFredo6 Installation".
Plugins Included in FredoTools
Here are the plugins included in FredoTools:
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Similar to the Sketchup Draw Line tool, but with additional functions |
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Similar to the Sketchup Move tool, but with additional functions |
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Paint Faces and/or Edges across the boundaries of groups and components - Interactive painting by click and drag - Several UV modes to apply textures - Interactive positioning and orientation of textures |
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Interactively revert and orientate faces - Works across the boundaries of groups and components - Interactive reversal by click and drag - - Manage correctly reversing of textures |
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Inspects, and then fixes, some Edge defects in the model, usually coming after DXF imports and Intersections. It currently supports 7 edge defects |
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Inspect Angles between elements of the model in one click, even if elements are far away. Elements are Faces (normal), Edges, Guide lines, axes (model and local) and axes of polygon / arc. |
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Build a report of areas by material used in model or selection -Support multiple units and decimal precision |
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Interactively show and sum the areas of selected elements - Label elements with areas - Support multiple units and decimal precision |
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Provides statistics and information on groups, components and any entity in the model. Statistics are given on the active model (and active context, if within a group or component), the selection (initial, set by the Outliner or interactive selection), entities under the cursor. Information is displayed in a floating palette |
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Divide and/or Mark Edges and curves from pre-selection or by simple click. Marking is done with Guide Points |
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Automatically perform the alignment of face orientations as well as their proper orientation on shapes that looks like a solid, that is, where visually you could tell where is the inside and where is the outside. |
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Performs the decomposition of 3D shapes into Convex shapes - Can be useful for Physics animation and games |
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Compute the volume and the total faces area of the true solids (groups and component instances) in the selection - SolidVolume gives the correct value regardless of the orientation of faces and the position in the model. |
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Revert the direction of selected curves |
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Create ramps by shearing curves |
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Put a Guide point at the barycentre of selected faces and a small Guide Line along their normal |
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Put a Guide point at the vertices of selected faces and edges - Useful to visualize vertices of curves and edge sequences |
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Count the number of faces by number of sides |
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Remove the lonely vertices bordered by 2 colinear edges - These vertices are actually useless in most cases |