Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Finds groups and components only containing one layer, resets content to Layer0 and assign layer to container instead.
Moves the camera to look at the same object from the opposite side.
Saves all materials in model to external file so they can be added to another model. Useful to get all materials from master model into sub models for smaller parts.
Pan camera precisely using inference.
Like Sketchup's native Top View but has the same relation to the previous view as Top View has to Front View. Useful to set plan views that are aligned to a building or other content instead of having north up.
Add all boolean rendering options to menu. Can be used to create custom shortcuts for e.g. toggling endpoints or color by layer.
Tells what height current view should be displayed at to be to a given scale in a given plane.
Remove all sections in model, similar to how Edit > Delete Guides remove the guides. Useful when a lot of temporary sections are used.
Adds volume to a terrain by adding an arbitrary depth.