Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Toggle visibility state on locked entities without having to unlock them
Flip multiple groups and components in their individual axes.
Swiftly apply layers to entities in a Paint Tool-like fashion.
List all components that uses a specific layer. Useful to determine if a layer can be safely deleted.
Moves selected entities out of its component and into all drawing contexts containing the component.
Finds groups and components only containing one layer, resets content to Layer0 and assign layer to container instead.
Line up group or component axes with that of parent drawing context.
Saves all materials in model to external file so they can be added to another model. Useful to get all materials from master model into sub models for smaller parts.
Cycle last used materials with a keystroke.