Make selected instances and all their children unique. Useful e.g. to keep a backup component as reference within the same model.
Toggle whether edges should break or not when drawn edge intersect another edge.
Deletes both the selection and all its bounding edges that doesn't bind anything else.
Extract Layers to new file. E.g. useful for copying them into other model.
Flatten selected geometry to horizontal plane. Useful for cleaning up imported DWGs
Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Toggle visibility state on locked entities without having to unlock them
Flip multiple groups and components in their individual axes.
Swiftly apply layers to entities in a Paint Tool-like fashion.
List all components that uses a specific layer. Useful to determine if a layer can be safely deleted.