Adds face on X Y plane in selected groups or components. Useful for imported 2D drawings to better see their position in 3D space.
Rotate entities freely around point. Fast rotation in 3 dimensions. Snap to edge from radius.
Align face to given plane. Useful when rotate, move or push pull doesn't work due to the connected faces.
Finds edges that can be welded into curves and welds them. Automatically welds curves generated by Follow Me.
Distorts a group or component to resemble an axonometric projection when viewed from above.
Swiftly pick up any component and replace others with it.
Copies entities from one component and paste it in the corresponding position of other components.
When cuts that aren't flat are desired the model can be manually divided into groups representing each side of the cuts. This script helps putting the cut geometry on its own layer so it can be hidden when the model as a whole is shown.
Move all vertices inside selected group/component by letting the old X represent a radius and old Y an angle. Useful for creating spiral shapes.
Toggle whether edges should break or not when drawn edge intersect another edge.