Collection of camera and viewport related tools.
Replace group or components while preserving position and scale.
Adds face on X Y plane in selected groups or components. Useful for imported 2D drawings to better see their position in 3D space.
Rotate entities freely around point. Fast rotation in 3 dimensions. Snap to edge from radius.
When cuts that aren't flat are desired the model can be manually divided into groups representing each side of the cuts. This script helps putting the cut geometry on its own layer so it can be hidden when the model as a whole is shown.
Toggle whether edges should break or not when drawn edge intersect another edge.
Deletes both the selection and all its bounding edges that doesn't bind anything else.
Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Finds groups and components only containing one layer, resets content to Layer0 and assign layer to container instead.
Moves the camera to look at the same object from the opposite side.