Adds face on X Y plane in selected groups or components. Useful for imported 2D drawings to better see their position in 3D space.
Rotate entities freely around point. Fast rotation in 3 dimensions. Snap to edge from radius.
Advanced attribute editor supporting classes like arrays, vectors and points, and entities like definitions, layers, materials and models. Includes tool to pick points and vectors.
Saves the camera position in just 2 clicks so it can be retrieved later. Works between models. Perfect for version comparison for instance.
Toggle whether ruby console should be open on start. Opens before most other other script runs.
When cuts that aren't flat are desired the model can be manually divided into groups representing each side of the cuts. This script helps putting the cut geometry on its own layer so it can be hidden when the model as a whole is shown.
Move all vertices inside selected group/component by letting the old X represent a radius and old Y an angle. Useful for creating spiral shapes.
Toggle whether edges should break or not when drawn edge intersect another edge.
Deletes both the selection and all its bounding edges that doesn't bind anything else.
Creates every possible face that can be created from the edges in the current selection or in the whole active drawing context when there is nothing selected. Runs recursively on groups and components.