Extensions: 34
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Adds face on X Y plane in selected groups or components. Useful for imported 2D drawings to better see their position in 3D space.
Rotate entities freely around point. Fast rotation in 3 dimensions. Snap to edge from radius.
Advanced attribute editor supporting classes like arrays, vectors and points, and entities like definitions, layers, materials and models. Includes tool to pick points and vectors.
Distorts a group or component to resemble an axonometric projection when viewed from above.
Saves the camera position in just 2 clicks so it can be retrieved later. Works between models. Perfect for version comparison for instance.
Toggle whether ruby console should be open on start. Opens before most other other script runs.
Copies entities from one component and paste it in the corresponding position of other components.
When cuts that aren't flat are desired the model can be manually divided into groups representing each side of the cuts. This script helps putting the cut geometry on its own layer so it can be hidden when the model as a whole is shown.
Move all vertices inside selected group/component by letting the old X represent a radius and old Y an angle. Useful for creating spiral shapes.
Removes all dimensions in current drawing context and its contained groups and components similarly to native Edit > Delete Guides.
Toggle whether edges should break or not when drawn edge intersect another edge.
Deletes both the selection and all its bounding edges that doesn't bind anything else.
Creates every possible face that can be created from the edges in the current selection or in the whole active drawing context when there is nothing selected. Runs recursively on groups and components.
Set fog start and end distances precisely from points in model or custom lengths.
Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
List all components that uses a specific layer. Useful to determine if a layer can be safely deleted.
Moves selected entities out of its component and into all drawing contexts containing the component.
Moves the camera to look at the same object from the opposite side.
Saves all materials in model to external file so they can be added to another model. Useful to get all materials from master model into sub models for smaller parts.
Cycle last used materials with a keystroke.
List all components that uses a specific material. Useful to determine if a material can be safely deleted.
Merges layers into one. Useful when copying between models where corresponding layers have different names.
Pan camera precisely using inference.
Like Sketchup's native Top View but has the same relation to the previous view as Top View has to Front View. Useful to set plan views that are aligned to a building or other content instead of having north up.
Tells what height current view should be displayed at to be to a given scale in a given plane.
Remove all sections in model, similar to how Edit > Delete Guides remove the guides. Useful when a lot of temporary sections are used.
Lets you store shadow settings and retrieve them later. Also works between models and SU sessions.
Slice entities in two using section plane.
Solids union, subtract and trim tool. Designed to be more consistent to other Sketchup tools than Sketchup's own solid tools.
Adds volume to a terrain by adding an arbitrary depth.
Fast texture positioning on multiple faces. Align to faces' side. Align to given edge Rotate 90° clockwise or counter clockwise in one click. Rotate in custom angle. Get rid of patterns formed between faces.
Draw townhouses precisely after their plots no matter its shape. Can be used from anything to city planning to game making.
Extrudes a face along a path of edges similar to the native Follow Me but keeps the extrusion upright (or aligned to any other vector). Useful for stair railings, roads and railroads.
Resize viewport or window to given size. Useful to export images matching those exported on a computer with different screen resolution.