Deletes both the selection and all its bounding edges that doesn't bind anything else.
Creates every possible face that can be created from the edges in the current selection or in the whole active drawing context when there is nothing selected. Runs recursively on groups and components.
Set fog start and end distances precisely from points in model or custom lengths.
Splits every selected face to smaller ones and randomly moves around endpoints to make it look more like a natural terrain.
Toggle visibility state on locked entities without having to unlock them
Flip multiple groups and components in their individual axes.
Swiftly apply layers to entities in a Paint Tool-like fashion.
List all components that uses a specific layer. Useful to determine if a layer can be safely deleted.
Moves selected entities out of its component and into all drawing contexts containing the component.
Finds groups and components only containing one layer, resets content to Layer0 and assign layer to container instead.